Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts

Wednesday, 30 July 2014

Website: Additions - The Tree

The Final Addition...at least for now

The aim with the tree was to make it look scary, almost alive like it would reach out and grab you.
That's why I made certain branches similar to fingers. The image is a silhouette rather than coloured because I felt it gives an overall darker feel. 

During the design process I decided that making majority of the branches have points rather than curves gives it a more menacing look.

This will be the last image for now as I really want to focus on 3d modelling.


Thanks for reading. X

Tuesday, 29 July 2014

Website: Additions - The Clown

I took a while looking up different clown images, both cartoon and photographs. After spending some time on one clown idea, I realized it just wasn't looking right. So I ended up saving it and starting a different clown face. This was the result: - 



I went for a different hairstyle than the typical curly haired clown. My aim was to make him look creepy rather than overly scary. The red iris' and yellowed whites add to the eeriness of the face. The bright bold colours used extenuate the white, so everything really stands out.


My next addition is an old tree referencing the forest level.



Thanks for reading. X

Friday, 25 July 2014

Website: Additions - The Shackles


The shackles represent the prison level.
This image was rather time-consuming. I took a lot of time ensuring each link was a similar shape and as realistic as a cartoon chain link can look. After getting to this point I felt I had spent enough time on it.



If I get any extra time later on I may have another go at perfecting each section but for now this is the final piece.


Next up is a clown face.



Thanks for reading. X


Thursday, 24 July 2014

Website: Additions - The Roman Helmet

The next image is a roman helmet. The particular helmet I have been researching is the typical roman officer's helmet.


An all gold helmet would symbolize a higher rank but I preferred the different colours of the lower ranking officer. 


Some elements were a bit fiddly but after doing the basic shape and structure I felt the helmet needed the detailing. Furthermore it was good practice for my next image, shackles, as I know they will be even harder. 


Thanks for reading. X

Monday, 21 July 2014

Website: Additions - The Skull

Originally I was going to go for a more symmetrical simple skull but after getting to that stage and asking a few people they thought it need something else. They suggested some form of deformity so I took the first skull and did quite a few alterations. This works particularly well because the image is a reference to the prison level, where people were tested on and mutilated.


My aim was to create something that represented the game and looked scary, creepy and not quite human. 


To make the skull look inhuman I raised some of the facial features, changed the effects around the outside and distorted the teeth. 






My next piece will be of a roman helmet.

Thanks for reading. X

Saturday, 19 July 2014

Website: Additions - Roman Swords

The Gladius and The Spatha

This roman sword, is called a gladius. the gladius was the primary weapon used by Roman foot soldiers.





This was created in Flash, using many images of roman swords as a point of reference.









I may put blood on the blade later on if I think it would work better on the website.



This long sword is a roman spatha, the hilt has a Celtic design but is different to the Celtic blade, this was used by the cavalry. 

I'm not 100% sure on the shading of the blade but it'll be a quick change if I feel I need to.






Thanks for reading. X

Thursday, 17 July 2014

Website: Additions - The Lollipop

Decorative Cartoon Images

Once I had started prototyping and coding the website I realized it needed something else to add interest. I decided to use Flash over Photoshop as I remember from my first year of university how powerful and easy to use the program is for this sort of thing. I haven't used it for a year and a half so I took a while to get used to the program again.

What I did in Flash and Photoshop?

In Flash, I used tools like the 'line' tool (Shortcut 'N') and the 'selection' tool (Shortcut 'V') to create the curved lines. 
I did run into some problems towards the end as I had forgotten how to save the image as a png file directly from Flash so I attempted the long winded approach. I print screened the image from Flash then pasted it into Photoshop, I used the 'quick selection' tool (Shortcut 'W') , the 'magic wand' tool (Shortcut 'W') and the 'refine edge' panel (Shortcut 'Alt + Ctrl + R') to try and remove the background so only the lollipop will be shown.
What I ended up with is shown below: - 

The First Attempt

When the image is small you can't tell too much but if you enlarge it you will be able to see the rough edges with grey from the tools I used in Photoshop. Just before I was about to spend ages cleaning it up pixel by pixel I decided to double check in Flash if there was any way I could directly save it as a png without the background as I knew it would have smooth edges straight away. Thankfully I looked at export image, which worked wonderfully.


The image below is the one that I saved from Flash.



The Second Attempt

This is the first image in the collection, a strawberries and cream lollipop. Each image will represent a level so the lollipop to the left obviously represents the candy level. There may also be a few that just represent the game as a whole like skulls and blood. 









Each webpage will have a couple of these images to add more colour and content, although I want to ensure that it doesn't look cluttered. My aim is to create images that keep to my own personal style, so they look like they belong in the same collection.

I will next be having a go at a roman sword and and a skull.

Thanks for reading. X