Prop for the Roman Level
This is the roman spatha, I used the image on the left as a reference to create the 3D model.
This is a prop for the roman level, this will be a weapon the officers of the opposition would've used against Trajan.
The polygon count is 419.
The vertices count is 386.
Again, I started of with a plane for the blade and then used symmetry, I extruded out the end to get a slightly more curved, rather than sharp, point.
This sword took me a lot longer due to the complexity of the hilt, it was more complex the gladius.
The Sword Hilt
Here is a close-up of the hilt, as you can see it has a lot more going on, I started off with a box and created the curve effect that you can see on both the top and bottom of the hilt with the extrude tool, after creating one side I just used symmetry to copy it over to the other side then joined them up. I aligned the vertices on the lowest part of the curved shape so it was completely level, straight and centered and provided me with a good base to start extruding and beveling to make the handle.
I then joined the top part to the bottom part with the bridge tool.
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One of the hardest parts of this sword was connecting the ball shape to the bottom of the hilt, after a lot experimenting I used roughly the same method as above. I deleted some polygons off the sphere, capped it, created some extra lines that matched up with the ones on the curved area and bridged the polygons together.
Texturing
I shall use gold metal on parts of the hilt and a silver metal for the blade, some parts of the hilt will be a very dark wood color.
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