Showing posts with label AutoCAD. Show all posts
Showing posts with label AutoCAD. Show all posts

Friday, 24 October 2014

AutoCAD and 3d Modelling: 1st Floor

The Layout

Here is the AutoCAD version of the layout, I left the middle line in to ensure I kept the measurements exact when I started modelling 3ds Max.




The Model


The top view of the model.
It was fairly simple but I did run into a problem, which I will explain next to the last image.

The lines in the centre of each cell block represents the walkway and the stairs, which will be put in when I connect all the floors together.

The measurements for these cells are 1.8 m by 1.8 m by 1.8 m.

This is why there was a problem; I needed to keep the overall length and width of the block the same as the one below it but the cells on this floor are bigger.






You can see here what I did to solve this; there was some space in the corner so I pushed some of the cell into the wall. 
This means that even though the cell has the same measurements as the others it has a slice of wall where a couple of the bars would have been at the front of the cell.


Next time I will be connecting the floors together.


Thanks for reading. X

Wednesday, 22 October 2014

3d Modelling: The Prison Underground

The Underground

After crossing pitfalls on the ground floor this one was a lot easier and only ran into a couple of problems that were easy to solve.
I used separate lines for each section like the first one.
I spoke to a demonstrator at University on Friday and he said it's better to keep them separate like this as it makes them easier to texture and saves rendering time within the game.







Here you can see all where some of the doors are and get a better idea of how everything looks together.










The Entrance and Cells

Here we have the entrance including a section where the stairs would be. Then as you walk forwards you will see 5 pit cells on either side then to the left and right you have 10 3rd grade cells.








The Torture Chamber

I wanted the torture chamber to be big, 10 m  x 15 m, so I can include lots of apparatus that will play with the users imagination. There will be a lot of gore in this room.
The small square at the bottom of the image is an office for the main torturer to keep track of each patient's progress.
There are 10 3rd grade cells along the back wall.

The Laboratory

The laboratory is slightly smaller than the torture chamber but still pretty big at 10 m x 10 m. In here will be lots of strange-looking science related equipment along with mutilated limbs and jars of eye balls.
There is also a small office at the front for the scientist to keep his notes and spend his time when he isn't performing his operations.
There are 5 3rd grade cells along the back wall.

The Back Section

This back section provides a nice dead end for the player, they will really have to be careful in this area.
This section consists of 10 pit cells and 5 3rd grade cells.




Thanks for reading. X

Monday, 20 October 2014

AutoCad: Prison Layout - Underground

The Next AutoCAD Piece

I can't say enough how much AutoCAD has helped me, I love the program. I have saved so much time and have been able to get all the measurements exact, which is good because I am a perfectionist with this sort of thing.

The Layout

So here we have 40 3rd grade cells, 20 pit cells, 2 offices, a laboratory and a torture chamber.

I've tried to make it as symmetrical as possible to make it easy to get lost. 
I wanted to include a lot of corridors to get the feeling of claustrophobia but also so if you stop The Tormented you have to double back. 
There is also dead end at the back so you definitely want to be quick when you're in that section.  



A Closer Look

Here you can see the dead end section; the circles represent the pit cells and the squares show the 3rd grade cells.

The next step is importing this into 3ds Max and modelling it.


Thanks for reading. X

Wednesday, 15 October 2014

3d Modelling: The Prison Buildings

The Prison Model

So here it is from the top view. 
I underestimated the difficulty of modelling this. I used the spline method with snap to vertex to ensure everything was to the same measurements as on AutoCAD but unfortunately I kept running into pitfalls. An example of this is when I used one spline for pretty much the entire main building but when I extruded the line the polygons and lines didn't behave as I thought they would. It was going to be to difficult and time-consuming to fix so I just started again.

In the end I used the same method but did each section with a different line, then extruded them straight after to make sure it was working before I moved to the next section, which is why all the areas are different colours.

To get a better idea of how everything comes together here are the buildings from a different angle.


The Living Quarters

This is for the members of staff to stay, there are 5 of these buildings. Each have 6 bedrooms, 2 bathrooms, a kitchen, a living room and a dining area.
My first thought for this was army barracks but I wanted them to seem luxurious to contrast with the inmates living conditions. 

The Cell Block

The cell block you see on the left has 10 cells along one wall then 5 along the adjacent walls.
These are the 2nd grade cells so are 1.8 m by 1.5 m by 1.8 m.
There will be a staircase in the centre to get to the 1st grade cells, which will be directly above.


The Offices and The Infirmary

The room on the right of the image is the infirmary. The small room on the left is the office for the head scientist, the bigger room around it will include desks for the other scientists and staff members. 




The Reception, The Mess Hall and The Staff Room

The title for this image shows the order from left to right what all the rooms are.
Part of the reception wall is connected to the cell block element at the moment which is why the gap is really big at the top of the image. 



Final Thoughts

I found it challenging working with such a large scale model, when moving the view around to see certain sections I could really feel the difference in comparison to other modelling I have done. Even though it was difficult and was frustrating at times I stuck with it because getting all the measurements exact is very important to me. 
I was worried that if I scaled the building down to make it easier to work on then scaled it back up when I was finished I may end up with more problems; so for now I will continue to work on it with the real-life measurements I decided on when working in AutoCAD.

Thanks for reading. X

Monday, 13 October 2014

AutoCAD: Prison Layout - Ground Floor

AutoCAD is Amazing

I've spent the past few days trying to properly layout the prison using old fashioned pen and paper and Photoshop but it wasn't going according to plan. I wanted to put exact measurements, down to the wall thickness, but Photoshop wasn't efficient for this because it isn't what it's designed for. Then I found AutoCAD from Autodesk! It took me most of today to get to grips with it but I finally produced what you see below. Once you know how to use the tools you need it becomes fairly easy. 

The Layout


So here is a very zoomed out version of the layout so you can see everything.

Once I have completed this blueprint I will import it into 3ds Max and it will make life so much easier modelling the building itself.






The Prison

So here we have the layout of the prison building, Cell Blocks on either side (10 on each), Mess Hall, Reception Area, Infirmary, Office Area and the Head Scientist's Office.

The lines that aren't connected, in the reception area, represent the stair case to the underground.


The Staff Living Quarters


There is something I have missed out in this section, I haven't put the door spaces in yet but that is next on my agenda.

The rectangle you see closest to the bottom is the staff room, which connects to the main prison building via a corridor.

Thanks for reading. X