The Underground
After crossing pitfalls on the ground floor this one was a lot easier and only ran into a couple of problems that were easy to solve.
I used separate lines for each section like the first one.
I spoke to a demonstrator at University on Friday and he said it's better to keep them separate like this as it makes them easier to texture and saves rendering time within the game.
Here you can see all where some of the doors are and get a better idea of how everything looks together.
I used separate lines for each section like the first one.
I spoke to a demonstrator at University on Friday and he said it's better to keep them separate like this as it makes them easier to texture and saves rendering time within the game.
Here you can see all where some of the doors are and get a better idea of how everything looks together.
The Entrance and Cells
Here we have the entrance including a section where the stairs would be. Then as you walk forwards you will see 5 pit cells on either side then to the left and right you have 10 3rd grade cells.The Torture Chamber
I wanted the torture chamber to be big, 10 m x 15 m, so I can include lots of apparatus that will play with the users imagination. There will be a lot of gore in this room.The small square at the bottom of the image is an office for the main torturer to keep track of each patient's progress.
There are 10 3rd grade cells along the back wall.
The Laboratory
The laboratory is slightly smaller than the torture chamber but still pretty big at 10 m x 10 m. In here will be lots of strange-looking science related equipment along with mutilated limbs and jars of eye balls.There is also a small office at the front for the scientist to keep his notes and spend his time when he isn't performing his operations.
There are 5 3rd grade cells along the back wall.
The Back Section
This back section provides a nice dead end for the player, they will really have to be careful in this area.This section consists of 10 pit cells and 5 3rd grade cells.
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